Well the key bindings are what allow hot keys to be recognized. Nothing will work without them.
Our screen tips will look at the input bindings and derive input gesture text to show. But you can also set the InputGestureText property on specific controls to override the derived text, or show something in cases that a non RoutedCommand is used, as in your case.
Our screen tips will look at the input bindings and derive input gesture text to show. But you can also set the InputGestureText property on specific controls to override the derived text, or show something in cases that a non RoutedCommand is used, as in your case.